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Frost - The Deity of Deceit

Hard surface character model of my original character "Frost" created using 3ds Max.
Zbrush was used to create a high poly based on the low poly.
Textured in Substance Painter.
Animated in Maya
Rendered animations in Unreal Engine.

A compilation of the created animations.
"Automotive Winter Scene" by Epic Games on FAB.

An Idle and Run animation I created, using a rig that I also created.

A begin flight and flight animation I created, using a rig that I also created.

Concept created using Heroforge.
2d Art created by myself.

Concept created using Heroforge.
2d Art created by myself.