Hard surface character model of my original character "Frost" created using 3ds Max.
Zbrush was used to create a high poly based on the low poly.
Textured in Substance Painter.
Animated in Maya
Rendered animations in Unreal Engine.
A compilation of the created animations.
"Automotive Winter Scene" by Epic Games on FAB.
An Idle and Run animation I created, using a rig that I also created.
A begin flight and flight animation I created, using a rig that I also created.